Timber and Stone 1.7 Gameplay - Trader Arrives - Ep 7

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Let's revisit Timber and Stone, version 1.7! If you enjoy this video, please consider leaving a LIKE!

Twitter: http://www.twitter.com/weemcast

Get Timber and Stone on Steam: http://store.steampowered.com/app/408990/

In this video: Timber and Stone 1.7 Episode 7, the Trader arrives for the first time and we begin to make our very first trades!

What is Timber and Stone 1.7, Steam Release?

Timber and Stone is a procedural city building game set in a medieval fantasy world.

With over one-hundred resources to gather and craft, Timber and Stone has the feel of a real time strategy game, but with much more depth and complexity. You must remain vigilant while gathering and producing those resources, there is danger over every hill, and even punishment for neglecting your defenses. Timber and Stone exhibits a strong emphasis on combat, castle defense, and seige. All requiring you to maintain your workforce with food, clothing, weapons, armor and secure walls. The goal while developing Timber and Stone is to provide a city building game that rivals roguelikes in terms of difficulty and randomization. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes and necromancers commanding undead armies.

Timber and Stone 1.7 Features

- Timber and Stone has a new Achievement system, which is currently only being used for the new in-game tutorial system. Start a new game and make sure “Display tutorials” is checked to see these. It’s quite basic, as any good tutorial should be, and should ease new players into the mechanics and controls for the game.
- Archers are now shooting at their full bow range.
- There’s a new Timber and Stone Archer preference, “Pursue enemies out of range”. When this is off, your archers will no longer chase enemies. This is more important now because of the above fix. This preference should keep your Archers guarding your walls from running down.
-Spiders should no longer be climbing out of the map edges.
-Archers should now be using Fire arrows properly.
-The “Nordic Roof Tiles” are now saving and loading correctly.
-Wall Sconces are fixed.
-Water no longer breaks line of sight, this allows your Archers to shoot Skeletons and Necromancers who are underwater.
-The de-spawn timer for corpses has been reduced to 24 minutes.

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Timber and Stone Statistics For weemcast

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