Timber and Stone Let's play / Gameplay | Final countdown | #12 [END]
I attempt a new colony of peons in a world full of evil and hostile creatures. These are the journeys of that ill fated outpost in the world of Timber and Stone. The goblin hoards will never defeat me so long as I have disposable cannon fodder at my command.
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Timber and Stone is essentially a sandbox game, where the player is allowed to create any style of settlement, village, or kingdom he wishes. My goal is to provide a city building game that rivals roguelikes in terms of difficulty and randomization. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes or by necromancers controlling undead armies. Alter the land with large quarries or deforestation and you risk awakening the spiders and wurms that live deep underground. Or perhaps that’s your intent, to collect their scales and silk to craft powerful armor and bows?
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