Timberborn - Why You No Blow

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Published on ● Video Link: https://www.youtube.com/watch?v=RXOvGpdJboE



Game:
Timberborn (2021)
Duration: 24:32
348 views
13


We're taking on a new beaver challenge with a custom difficulty game playthrough on the experimental branch.

The settings:
Temperate days set to 10-10
Drought days set to 100-100
Drought handicap set to 0-10 (Got This Wrong In Ep 1)
Everything else default.

Can we survive this? Who knows? But is going to be fun trying to find out.

#timberborn

The golems have just opened up the terraforming business, and yet here we are, talking Update 3.

Recyclable buildings
Yes, with Update 3, the technology is here - you are able to recover some materials from the buildings you remove. With Timberborn’s focus on verticality and limited space, the player sometimes needs to remove a portion of their settlement to fix something, and losing all resources in the process feels bad. We're changing that now. As an added benefit, this also means you can treat your buildings as emergency sources of goods that are urgently needed elsewhere.

We didn’t want this feature to be as simple as “hit delete, Irrigation Tower disappears, resource numbers go up”. You do delete buildings instantly but the recovered materials first appear on the ground and need to be picked up by your dwellers. Beavers can pass through the rubble, and you can place paths underneath.

Also, you still can use the deletion tool to remove multiple buildings at once. In fact, it is oddly satisfying.

Storage wars
Maintaining the warehouses in their current state can be tedious, especially in larger colonies with tons of goods and multiple districts in operation. That’s why for Update 3, we are redesigning the entire system to make it easier to control what is stored where. Please note that this rework affects a key in-game system - treat what we describe below as a work in progress, as it may undergo significant changes before Update 3 even hits the Experimental branch.

First of all, we are getting rid of the messy warehouses that accept anything from potatoes to golem limbs. Each warehouse will now only store a single resource picked by the player. To implement that change and make manipulating the numbers easier, we are rebalancing the capacities and redesigning the warehouses. Folktails, of course, keep their unique Underground Warehouses.

Warehouses’ UI no longer includes the ‘Desired’ amount setting. We found it to be widely misunderstood and with the redesigned storage system, it would be even less useful. As a consequence, the ‘Distribute goods between warehouses when idle’ checkbox has also been removed. We are considering adding some form of warehouse priorities as a substitute for Desired amounts - let us know your thoughts!

At the same time, resource-specific piles and tanks (such as Log Piles or Catalyst Tanks) are going away, replaced with universal storage units that work similarly to the new warehouses. Dirt, Logs and Metal Scrap now use the Pile (or the stackable Industrial Pile if you’re Iron Teeth). To store fluids (Water, Biofuel, Maple Syrup and Pine Resin), your beavers will use three new universal tanks of different capacities.

The new system will introduce more visual variety to your colonies as a positive side effect. The stored good is always displayed on a model for each warehouse, pile and tank! And since crates containing goods are now color-coded, you can easily tell what that particular busy beaver is carrying without a single click.

Finally, if you want to quickly see where your goods are stored, we are also introducing a special UI overlay to Timberborn. At a hit of a button, all warehouses display what and how much they hold. This opens the door to adding further overlays - as long as having them makes sense.

https://store.steampowered.com/news/app/1062090/view/3372659701595398308?l=english







Tags:
timberborn gameplay
timberborn game
timberborn lets play
beavers
resource management
colony
colony survival
timberborn
custom difficulty
folktails
update 3
experimental



Other Statistics

Timberborn Statistics For STHedgehog

At this time, STHedgehog has 277,363 views for Timberborn spread across 626 videos. His channel uploaded over 22 days worth of Timberborn videos, roughly 15.48% of the content that STHedgehog has uploaded to YouTube.