Time Crisis 2 Walkthrough Part 3: Launch Facility (FINAL BOSS FIGHTS & ENDING)
As Keith and Robert approach an off-shore platform used by NeoDyne as a launch facility for their satellite, their helicopter is noticed by Diaz who sends his remaining soldiers and second-in-command, a mercenary named Wild Dog who previously survived an encounter with V.S.S.E. agent Richard Miller in Sercia, to hold the agents off. However, despite their efforts and Wild Dog personally confronting two agents in a fight, Keith and Robert manage to eliminate Wild Dog who uses last of his strength to apparently commit suicide by blowing himself up. At this point, Diaz arms himself and, after taking Christy hostage, faces two agents in an shootout during which he even utilizes an early version of the satellite that he intends to launch. However, despite all of this, Keith and Robert manage to save Christy and kill Diaz, with the explosion of the satellite used by Diaz setting off a chain reaction that destroys the entire platform, stopping NeoDyne's plans for good...
And that brings an end to the walkthrough of Time Crisis 2 on this channel, dear gamers. Next up, i'll play through something a bit longer and less arcadey as we travel back to the world of movie-based games with the game based off 2002 cult classic Spider-Man so stay tuned and remember, if you have any requests for the games you'd like to see on the channel or the topic you'd like to see showcased in "Evolution Of...", feel free to reach out either here on YouTube or contact me via Instagram and i'll be sure to try and accomodate you as soon as possible.
Sincerely Yours, TGC.
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