Time-Lapse Sculpting in ZBrush - Cartoon Character - Pluralsight
Follow along with this tutorial and speed sculpt your own cartoon bust in ZBrush: http://www.digitaltutors.com/tutorial/753
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First we will make custom brushes, then we will learn how to put together a custom User Interface for speed. After that we will delve right in using DynaMesh and masking to pull out our shapes. We will continue refining the head and polishing it to get a clean sculpt. Then we will add a hat and sweater along with fiber mesh hair. Lastly we will setup a light cap, and render out a character sheet and a turntable with professional results.
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