Timelapse Unity Character using Blender, Fuse and Substance Painter
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Published on ● Video Link: https://www.youtube.com/watch?v=ibMmL7MdhsU
Blender was used to create clothing and Alpha Hair that was then imported into Mixamo Fuse. It took me a few imports to get things right, but after my model was assembled in Fuse, I was able to animate it using Mixamo's cloud rigging.
I brought the model into Substance Painter to style the clothing and exported the maps for use in Unity. By the end, I've got an animated 3D Model in Unity.
Check out the model on Sketchfab: https://skfb.ly/IXKT
Other Videos By Greg Matsura
2015-11-19 | Timelapse Unity Character using Blender, Fuse and Substance Painter |
2014-12-20 | Make your own game like Fez in Unity |
Tags:
Unity (Software)
Blender (Software)
Animation
allegorithmic
substance painter
mixamo fuse
3D Modeling (Film Job)
Fuse Clothing