Timelapse Unity Character using Blender, Fuse and Substance Painter

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Published on ● Video Link: https://www.youtube.com/watch?v=ibMmL7MdhsU



Duration: 29:49
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Blender was used to create clothing and Alpha Hair that was then imported into Mixamo Fuse. It took me a few imports to get things right, but after my model was assembled in Fuse, I was able to animate it using Mixamo's cloud rigging.

I brought the model into Substance Painter to style the clothing and exported the maps for use in Unity. By the end, I've got an animated 3D Model in Unity.

Check out the model on Sketchfab: https://skfb.ly/IXKT




Other Videos By Greg Matsura


2015-11-19Timelapse Unity Character using Blender, Fuse and Substance Painter
2014-12-20Make your own game like Fez in Unity



Tags:
Unity (Software)
Blender (Software)
Animation
allegorithmic
substance painter
mixamo fuse
3D Modeling (Film Job)
Fuse Clothing