Timothy Rapp - Content Creation for Video Games - Episode 15

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Published on ● Video Link: https://www.youtube.com/watch?v=NC6pJwc44A8



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Duration: 3:01:21
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Skip to beginning 2:47
Timothy shows how he uses ZBrush to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


This episode features generating high quality texture maps for hair shaders using FiberMesh, game engine hair shader breakdowns, and IMM Brush clothing workflows.


Tim's Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/



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Tags:
twitch
games
pixologic
zbrush
zbrushlive
sculpting
modeling
3d modeling
art
design
tutorial
how to
making of
digital
3d
game development
high horse entertainment
rocket league
disc jam
ps4
playstation