Titanfall 2 Kraber Sniping is amazing but hard!
Today I'm playing Titanfall 2 again, using the hard hitting Kraber sniper! Playing as an aggressive sniper in Titanfall 2 is indeed a challenge, not only do you have to master the actual gun, but also doing so while wall running and swinging using the grapple hook! Today I wanna talk about the challenge when it comes to the mastering the Kraber sniper, but also how fun it can be using it!
Titanfall 2 Kraber Sniping is amazing but hard!
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★ ABOUT THE VIDEO:
Playing with the Kraber sniper in Titanfall 2, delivering some nasty flick shots and quickscopes while being airborne! Hope you'll enjoy and let me know your thoughts when it comes to the Kraber sniper in Titanfall 2!
Titanfall 2 is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from launching a superweapon that is threatening to destroy the Militia planet Harmony.
The game's two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game's player base. They came up with different ideas and prototypes, and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as the video game Half-Life inspired the game's campaign and narrative. The team also overhauled the progression system and made subtle changes to the multiplayer to make the gameplay more fair. A heavily modified version of Valve's Source engine powers the game. Stephen Barton returned to compose the game's music.
Upon release, the game received critical acclaim. The single-player campaign was praised for its design and execution, and the multiplayer modes for building on the foundation of the original game. Despite the positive reception, Titanfall 2 underperformed commercially, with most attributing its underwhelming performance to going on sale in a crowded release window, placed between the release of Battlefield 1 and Call of Duty: Infinite Warfare. It was nominated for multiple year-end accolades, including Game of the Year and Best Shooter awards, by several gaming publications. Respawn continued to support the game after its release, providing several updates and downloadable content.
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