Titanfall 2 Playthrough | Part 1
Welcome to Titanfall 2! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Titanfall 2?
Titanfall 2 is a first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It is the sequel to 2014's Titanfall and was released worldwide on October 28, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.
Its single-player campaign focuses on a Militia soldier, Jack Cooper, who aspires to pilot a Titan, a mecha-style exoskeleton named BT-7274, against the Interstellar Manufacturing Corporation (also known as the IMC) and its mercenaries.
Similar to its predecessor, Titanfall 2 is a first-person shooter game in which players can control both a pilot and their Titans – mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include cloaking, zip-lining, and parkour – such as double-jumping and wall-running – with the aid of a jump kit.
These movements can be chained together in order to travel between locations quickly. The game introduces several new gameplay mechanics: a sliding mechanic, the pulse blade, which is a throwing knife that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a grappling hook, which can be used to slingshot players to a building or an enemy it attaches to.
The pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, and grenades to fight against enemies. At close range, players can execute their opponents, and an interruptible execution animation, which shifts to a third-person perspective, will play.
Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were removed, and seven loadout-locked Titans are introduced: Ion, an Atlas-class Titan that uses a directed-energy arsenal. Scorch, an Ogre-class Titan that uses an area-denial incendiary weaponry.
Northstar, a Stryder-class Titan that excels in long-range precision attacks, setting traps, and is the only Titan that has the ability to fly. Ronin, a Stryder-class Titan that specializes in close quarters combat, utilizing a shotgun and an enormous sword. Tone, an Atlas-class Titan that focuses on midrange combat with its target locking weapons.
Legion, an Ogre-class Titan that utilizes a minigun designed for defense and controlling combat zones. Finally, Monarch (added post-release via DLC), a Vanguard-class chassis that can upgrade itself on the Fly. The Titans have their own sets of move sets. For instance, they can quickly dodge to evade attacks.
Unlike the first iteration, this game has a single-player story campaign. It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore.
Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, or using the long-ranged or short-ranged weapons provided in the game to assault enemies. Maps are sprawling, and there are multiple paths for players to choose from in order for them to reach their destination.
In addition, the game features platform elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions.
There are also level-specific gameplay mechanics. For instance, in the level "Effect and Cause", players are required to shift between modern times and the past with a temporal device in order to advance. Players can also select dialogue options and talk to the Titan at certain points of the campaign.
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