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TMNT 2: The Arcade Game. NES [No Death Walkthrough / Прохождение без смертей] - Денди | Dendy | НЕС
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Teenage Mutant Ninja Turtles II: The Arcade Game, also known as just Teenage Mutant Ninja Turtles in the arcade, is a game released for arcades and the Nintendo Entertainment System, based on the popular television animated series Teenage Mutant Ninja Turtles. It was developed by Konami and published by Ultra. It was originally released as a coin-op arcade game, but later ported to the NES with two extra levels. It is the sequel to Teenage Mutant Ninja Turtles but is entirely a side-scrolling "beat 'em up" game, whereas the first game was an action-adventure game. The arcade version of the game is unlockable in the GameCube version of Teenage Mutant Ninja Turtles 2: Battle Nexus from 2004, but with all the original music replaced. Both versions were included in Teenage Mutant Ninja Turtles: The Cowabunga Collection.
Differences from the arcade game:
- The arcade version had much more dialogue, with voice clips accompanying the lines.
- Some of the stages are longer than in the arcade version. In particular, the apartment building stage includes an extra stairway with the bowling balls rolling down, and the parking garage stage includes another car driving out.
- The arcade version could have more than one type of enemy onscreen at once.
- In the arcade version, the amount of enemies in each level would increase depending on if the player cleared the previous stage without dying or using a continue. If the player did lose a life in the preceding stage, the next stage's enemies would be reset to the normal amount. The NES version removes this mechanic, instead having a set amount of enemies appear at each point (with more enemies appearing if two people are playing).
- The dynamite-throwing Foot Soldiers behave differently between versions. In the arcade version, these Foot Soldiers would appear from behind a wall and only throw one stick of dynamite before coming out to fight. In the NES version, these Foot Soldiers enter the screen like any other, and they seem to have an infinite supply of dynamite.
- The sewer stage and the Cheapskate stage have different music than in the arcade version.
- In the arcade version, the boss fight for the parking garage stage was a rematch against Bebop and Rocksteady together. The NES version replaces it with another battle against Baxter Stockman, in his mutant form.
Due to this, the cutscene that appears after the sewer stage (in which Bebop, Rocksteady, and Shredder taunt the Turtles to come rescue April) was changed accordingly.
- The cutscene that plays at the end of the parking garage stage is slightly different. In the arcade version, the Turtle Van drives up from offscreen to pick up the Turtles and April; in the NES version, the Turtles and April walk up to the stationary Turtle Van before driving off in it.
- The spear-wielding Foot Soldiers make their first appearance in the parking garage stage in the NES version; in the arcade, they don't appear until the highway stage. Also, in the arcade version, these particular Foot Soldiers would only throw one spear; in the NES version, they simply wield another spear after throwing the previous one.
- In the arcade version, the cars that the Foot Soldiers drive in the highway stage go right. In the NES version they go left.
- The Flipper enemies that appear in the factory and Technodrome stages were not in the arcade version.
At the end of the Technodrome, the portal to Dimension X closes right after Shredder emerges from it. In the arcade version, it stayed open all through the final battle.
- The final battle with Shredder in the arcade version would have up to five clones, depending on how many people were playing. Since the NES version only allows up to two players, Shredder only has one clone here.
Teenage Mutant Ninja Turtles, известная как Teenage Mutant Hero Turtles в Европе, и Teenage Mutant Ninja Turtles: Super Kame Ninja (яп. ティーンエイジ・ミュータント・ニンジャ・タートルズ 〜スーパー亀忍者〜 Ти:нэйдзи Мю:танто Ниндзя Та:торудзу Су:па: Камэ Ниндзя) в Японии.
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