![Track and Field / Hyper Olympic. NES [Walkthrough / Прохождение] Денди | Dendy | НЕС | Famicom Games](/images/yt/xc/track-and-field-hyper-olympic-dendy-walkthrough-7rhfr.jpg)
Track and Field / Hyper Olympic. NES [Walkthrough / Прохождение] Денди | Dendy | НЕС | Famicom Games
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Track and Field, also known as Hyper Olympic in Japan and Europe, is a 1983 Olympic-themed sports video game developed by Konami for arcades. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before re-releasing under the US title Track & Field in early 1984.
Players compete in a series of events, most involving alternately pressing two buttons as quickly as possible to make the onscreen character run faster. It has a horizontal side-scrolling format, depicting one or two tracks at a time, a large scoreboard that displays world records and current runs, and a packed audience in the background.
The game was a worldwide commercial success in arcades, becoming one of the most successful arcade games of 1984. Konami and Centuri also held a 1984 Track & Field video game competition that drew more than a million players internationally, holding the record for the largest organized video game competition of all time as of 2016. It was followed by sequels, including Hyper Sports, and similar Olympic video games from other companies. It led to a resurgence of arcade sports games and inspired Namco's side-scrolling platform game Pac-Land (1984).
Gameplay:
In the original arcade game, the player uses two "run" buttons (or a trackball in later units that replaced buttons damaged from overuse) and one "action" button to control an athlete competing in the following six events:
- 100 meter dash – running by quickly alternating button presses;
- Long jump – running by alternating button press and correct timing for jump — hold jump button to set angle (42 degrees is optimal);
- Javelin throw – running by alternating button presses and then using action button correct timing for angle (43 degrees is optimal);
- 110 meter hurdles – running by alternating button presses and using action button to time jumps;
- Hammer throw – spinning initiated by pressing a run button once and then correctly timed press of action button to choose angle (45 degrees is optimal);
- High jump – running (speed set by computer) and then action button must be held down to determine angle of jump — once in the air, the run button can be rapidly pressed for additional height.
In each event, there is a qualifying time or level that the player must achieve to advance to the next event; failing to qualify (in one heat for running events or three tries in the other events) will reduce the player's number of lives by one, but if none are present in his/her disposal, the game will end. Players earn extra lives per 100,000 points scored.
The game can accommodate up to four players, who compete in pairs for the running events and individually for the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, though, the relative performances of the players have no effect on the game, and advancing is based solely on qualifying times. While most multiplayer arcade games had each set of controls relative to the players going from left to right, this game (which has two sets of controls) had a somewhat different setup. The left set of controls were for players 2 and 4, while the right set was for players 1 and 3. This is one of the few classic arcade games where single player mode was played on the right set of controls rather than the left. If a player completes all six events after a brief medal ceremony, he or she is sent back to the field for another round, with higher qualifying levels, however the game can be configured to conclude after the final event.
Because the game responded to repeatedly pressing the "run" buttons at high frequency, players of the arcade version resorted to various tricks such as rapidly swiping a coin or ping-pong ball over the buttons, or using a metal ruler which was repeated struck such that it would vibrate and press the buttons. As a result, arcade operators reported high rates of damage to the buttons and later versions had modifications to prevent such actions.
Track and Field, известная в Японии как Hyper Olympic (яп. ハイパーオリンピック).
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