TNT: Evilution - Map 17: Processing Area (UVMax 4:24)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1fn5oU-UqxYRhS1vRBLDVdGa2djPOnsR3/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/121711-tnt-midi-pack-now-on-idgames/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Tom Mustaine
Song Name: Not Wearing Plaid (Lee Jackson)
Difficulty: 3
Design: 3.5
The first minute of the map is exciting, it really does feel like attacking a heavily guarded compound. Wherever you go you'll wake up more monsters, but there are boxes of bullets and shells all over to fuel the rampage. After the initial excitement however, it drops off a bit. The archvile in the barrel room is useless, and pinky teleporter is tedious. I really wish those barrels could be saved for the pinkies once they teleport in, but getting in that position without exploding them in crossfire with the initial enemies is impractical. It bothers the hell out of me that the rocket launcher and BFG you'll only have at the very end of the map. I tried to force better use of the rocket launcher by grabbing it early but I don't think it was time efficient. Although waiting for the final zombieman to teleport in can also be a waste of time. This map would be fixed significantly if there was a final trap upon picking up the BFG at the end. Picking up a BFG with 100% kills is mapping cringe.
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