Tobal 2 [PS1] - play as Ohma 2

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Game:
Tobal 2 (1997)
Duration: 10:15
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This is a play-through using Ohma 2 in the PS1 game Tobal 2. Read on below for more information...

Ohma 2 is the final boss opponent you face in Quest Mode, he is number 139 on the Quest Mode character select list. He is an unlockable playable character.

Additionally, there are two forms of Ohma. Ohma 2 is the second and final form, and is physically much larger than his first form. He is practically a palette/model swap of Mark the Devil, who is also an unlockable main character.

===== About Tobal 2 =====
Tobal 2 is the sequel to Tobal No. 1. Unfortunately, the game was never released outside of Japan. In 2007, Square Enix re-released the game under their 'Legendary Hits' label, but again only in the Japan region.

Perhaps the outstanding feature of the game is that it contains a total roster of 200 playable characters. 185 of them are the enemy characters from the Quest Mode. Some of them are completely unique characters, and most are palette/model swaps of the existing main characters.

Tobal 2 is what you might call a fighting game with an 'unorthodox' style of gameplay (for it's time), as the player is able to move freely in all directions around the arena, requiring a 'Jump' button for a small jump and a 'Guard' button to block. The fighting moves seem to be based on powerful strikes and short combos, but yet requires the player to develop strategies, such as in order to not over-commit (this will get you hammered against harder AI) and not be too predictable. The Throw/Grapple system is unique as well.

The game's director and designer is Seiichi Ishii. The prequel game's character designer is Akira Toriyama, which explains why the characters (especially their faces) kind of look Dragon Ball-esque. Also if you know your fighting game movements/animations well, you'll notice that there are some 3D animations/movements which mimic certain animations/movements from the early Tekken and Virtua Fighter games.







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