Tokyo Jungle - Playstation 3 / PS3 - トーキョー ジャングル (Crispy's!, Sony 2012) - Random Gameplay

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Some gameplay from the start of the rather odd game , Tokyo Jungle....

"Tokyo Jungle (トーキョー ジャングル, Tōkyō Janguru) is a survival action game developed by Crispy's! and published by Sony Computer Entertainment for the PlayStation 3. The game takes place in a deserted, futuristic Tokyo, in which the city has transformed into a vicious wildlife wasteland.

Tokyo Jungle was released in Japan on June 7, 2012, available on both disc and downloadable versions. The international release of the game became available for download via PSN in North America and the PAL region on September 25 and September 26, 2012, respectively. It was included on the "Best of PlayStation Network Vol. 1" compilation disc, released June 18, 2013.

Tokyo Jungle has two modes: Story and Survival.

In Story mode, the player plays through missions centered around various animals. Eventually, the player will discover the truth behind humankind's disappearance. Pomeranian dogs are key characters in the story, as well as a Sika deer, Beagle, Tosa Inu, spotted hyena, lions, and a pair of robotic dogs which resemble AIBOs.
In Survival mode, the player, or players (there is a local multiplayer), takes control of an animal and fights for survival against other animals for as long as possible. Tokyo Jungle has online leaderboards so the players can compare their survival skills against one another. Smaller animals will fight in groups, and the player's group can win fights against larger animals as long as one member of the group survives the fight.
The player will have to build up a pack of animals. This is easier for some herbivores, which means the player may not necessarily be at a disadvantage even if they choose a weaker type. There are 50 breeds and 80 types of animals in the game, including Pomeranians, lions, crocodiles, tigers, giraffes, hippos, cheetahs, chimpanzees, gazelles, chickens, Beagles, Dilophosaurus, hyenas, Deinonychus, and Sika deer. As the player plays through the game, additional playable animals are unlocked. There are other animals which are available for the player to download as downloadable content from the PlayStation Store, which include an Australian Silky Terrier, a Smilodon, a robot dog, a Peking Man, a (human) office worker, white and black Pomeranians, a cat, a panda, a crocodile, a kangaroo, and a giraffe."

"With the game Yohei Kataoka, wanted to make a game that combined universal concepts to create an original game. Kataoka noted that both a human-less world and animals were both individually "universal" concepts that "could be combined to create something that "could result in something very catchy, very new and very exciting."

After coming up with the setting Kataoka's team prototyped the concept, with Kataoka drawing animals over photos of an abandoned Tokyo. The team also created a 2D "pitch" video which helped them unify the concept. The team started out with only two people although by the end expanded to 24. Rather than move into a dedicated office the team instead worked from a 1,000 square ft home. Electrical issues however forced the studio to upgrade the residence with ended up costing them roughly the same had they moved to an office in the first place. Kataoka feels that the team's inexperience in designing games helped the final product. Specifically noting that they wouldn't have opted to put so many characters into the game had they realized the work that such a feat entailed.

Japan Studio and Sony Worldwide Studios both criticized the project upon first hearing about it with Kataoka believing that the former balked at the concept. The latter however was open to the idea, but felt that the gameplay at that stage was lacking.

The game made its debut at the 2010 Tokyo Game Show with GameSpot writing that the game's quirky concept "make it unlikely to ever see a stateside release". Sony noted on their own Playstation Blog that most of the early coverage focused on the eccentric concept as opposed to the gameplay. Kataoka noted that he himself was unsure by this point if the game would ever see a release outside of Japan although interest form European gamers eventually led to a worldwide release. "




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