Tom Clancy's Endwar [3/9]: Hardcore difficulty (Highest difficulty): Turn 6-8 [EFEC]

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Published on ● Video Link: https://www.youtube.com/watch?v=rnT7dkHT8MA



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Duration: 1:00:49
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Walkthrough of this game on Hardcore (the highest difficulty). This time, the fight takes place two times at the same map (Arrabida and Pamlico have the same map), so the strategy becomes a routine. Unfortunately, both SGB and EFEC only had the option to attack Okefenokee, so the SGB frontline disappeared and reapeared in western europe. Tough luck, now SGB has the chance to take away many EFEC territories while our frontline is stuck in the eastern US for the upcoming turns.
Note: Territories always need a neighbour which is controlled by the same faction. With exception of a capital and a current front line, isolated territories will be given to the faction which conquered ist neighbour territory. This is how SGB got Copenhagen after conquering Wilstermarsch on 38:52.

Playlist of the entire walkthrough:
https://www.youtube.com/playlist?list=PL0jciOZeBl6LXXOF4C7mb0by5v8fQjTqz

00:00 - 00:46: Turn 5 - Battle outcomes
00:46 - 01:04: Turn 6 - News
01:04 - 02:47: Turn 6 - Barracks
02:47 - 05:34: Turn 6 - Mission selection and briefing
05:34 - 16:16: Turn 6 - Mission (Conquest of Arrabida vs. JSF)
16:16 - 17:35: Turn 6 - Results (Conquest of Arrabida vs. JSF)
17:35 - 18:32: Turn 6 - Battle outcomes
18:32 - 19:03: Turn 7 - News
19:03 - 20:42: Turn 7 - Barracks
20:42 - 24:04: Turn 7 - Mission selection and briefing
24:04 - 36:49: Turn 7 - Mission (Conquest of Pamlico vs. SGB)
36:49 - 38:35: Turn 7 - Results (Conquest of Pamlico vs. SGB)
38:35 - 39:26: Turn 7 - Battle outcomes
39:26 - 40:08: Turn 8 - News
40:08 - 42:57: Turn 8 - Barracks
42:57 - 46:16: Turn 8 - Mission selection and briefing
46:16 - 59:00: Turn 8 - Mission (Battle of Chattanooga vs. JSF)
59:00 - 01:00:48: Turn 8 - Results (Battle of Chattanooga vs. JSF)

Barracks Upgrades:
Turn 6:
Mission Supports: Force Recon 1
Tanks: Higher speed, Stronger shields, More accuracy
Artillery: More damage
Turn 7:
Artillery: Higher speed, Stronger shields
Gunships: Secondary attack
Engineers: More accuracy
Turn 8:
Transports: Secondary attack
Gunships: Stronger sields (2)
Artillery: Increased range
Command Vehicle: Stealth Detection




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Tags:
Tom Clancy's Endwar
Tom Clancy's End War
Hardcore
Hard
Hardest difficulty
Highest difficulty
Difficulty



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