Tom Clancy's Endwar [6/9]: Hardcore difficulty (Highest difficulty): Turn 13&14 [EFEC]

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Published on ● Video Link: https://www.youtube.com/watch?v=i_pGmaWRuqs



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Duration: 45:30
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Walkthrough of this game on Hardcore (the highest difficulty). Two completely different situations in one video. Ramstein was a complete failure. I suppose three mistakes were responsible for the loss. 1. The lack of micromanagement of the vehicles while being busy with giving orders to my infantry. 2. The SGB command vehicle which suddenly appeared in front of my gates gave me trouble. 3. My artillery was too close in the middle of the battlefield. Once they got taken out, my defeat was probably determined.
In reaction to many territories lost to SGB, I decided to do some defense missions to push the SGB front line back again before I start attacking again.
The behaviour of the A.I. in La Mancha was weird. It hasn't captured a single Uplink (not even ist bas Uplink Alpha) during the entire battle. I was able to demonstrate one of my favourite (but unfortunately expensive) abilities, the deep strike.

Playlist of the entire walkthrough:
https://www.youtube.com/playlist?list=PL0jciOZeBl6LXXOF4C7mb0by5v8fQjTqz

00:00 - 00:37: Turn 12 - Battle outcomes
00:37 - 01:27: Turn 13 - News
01:27 - 03:32: Turn 13 - Barracks
03:32 - 06:37: Turn 13 - Mission selection and briefing
06:37 - 24:21: Turn 13 - Mission (Battle of Ramstein vs. SGB)
24:21 - 26:33: Turn 13 - Results (Battle of Ramstein vs. SGB)
26:33 - 27:27: Turn 13 - Battle outcomes
27:27 - 27:50: Turn 14 - News
27:50 - 28:44: Turn 14 - Barracks
28:44 - 32:18: Turn 14 - Mission selection and briefing
32:18 - 43:46: Turn 14 - Mission (Defense of La Mancha vs. SGB - Conquest)
43:46 - 45:29: Turn 14 - Results (Defense of La Mancha vs. SGB - Conquest)

Barracks Upgrades:
Turn 13:
Mission supports: Air Strike 2
Engineers: More range
Artillery: Higher speed (2)
Turn 14:
Artillery: Secondary attack




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Tom Clancy's Endwar
Tom Clancy's End War
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