#ដេលីឆាឡែង #វីកលីឆឡែង Tom Clancy's 🥿Ghost Recon 🌶Wildlands​ #challenge

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Published on ● Video Link: https://www.youtube.com/watch?v=1A_iW-biWP8



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#ubisoftgames #steam #assassinscreedvalhalla #england #pc #pcgaming
GAME IMPROVEMENTS  
MISCELLANEOUS  
Runes and used resources to #upgrade Berserker gear will be returned to the player inventory when an item is lost.
Improved vibration feedback during fishing. Fishing goes BRRRR.
Addressed an issue that caused players to leave disguise mode if players perform any attack while riding. https://www.youtube.com/watch?v=A9Fpco1E92E
Addressed an issue that prevented players from catching fish in the sea or on coastlines.
Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
Changed predator charge attack animations to give players a little more time to react. https://www.youtube.com/watch?v=BiSO06MGriE
Addressed an issue that prevented fabric from being available. Everyone liked that.
Added date of purchase to items listed in the owned section of the store.
BALANCING 
Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
Tweaked the Counter Roll skill to be more reliable against unstoppable attacks.
GRAPHICS, AUDIO, AND ANIMATION 
Addressed various graphics or lighting issues.
Addressed various texture issues. https://www.youtube.com/watch?v=WSQ3B90LJ2s
Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
(PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
The blood of your enemies will now soil all clothing.
Addressed various character or NPC animation issues.
Addressed various clipping issues.
Addressed an issue that prevented visual effects of the Draugr set to be displayed.
Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES 
Addressed an issue in Storming the Walls, preventing players from completing the quest. https://www.youtube.com/watch?v=8ABFgl4iQuA
Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
Jomsviking gear will now display their quality properly in the customization page.
Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes. https://www.youtube.com/watch?v=OMcY1OusmQk
Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
Addressed an issue that prevented the final order member to be revealed. No more Revealio! Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr. https://www.youtube.com/watch?v=q193v1ggBss
Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
Addressed an issue in The Big Finish that prevented #playersunknownbattleground from completing the quest when the hideout was visited before starting the quest.
Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo. Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint. https://www.youtube.com/watch?v=1rPJej7RI80
Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet! Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.




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