Tom Clancy's Splinter Cell: Blacklist GAMEPLAY WALKTHROUGH ( NO COMMENTARY ) | PART 6 | RTX 3070TI
Tom Clancy's Splinter Cell: Blacklist is a 2013 stealth action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. The game is the sequel to Splinter Cell: Conviction and the seventh installment of the Splinter Cell series.
Platforms: GeForce Now, Microsoft Windows, PlayStation 3, Xbox 360, Wii U
Initial release date: August 20, 2013
Developers: Ubisoft Toronto, Ubisoft Shanghai
Series: Tom Clancy's Splinter Cell
Composers: Tony Hajjar, Mike Zarin
Genres: Stealth game, Shooter Video Game, Adventure game, Adventure
Designer: Maxime Béland
In Blacklist, players assume control of series protagonist Sam Fisher as he seeks to stop a terrorist group called the Engineers. The gameplay emphasizes stealth, and utilizes the third-person perspective. During the game, players can rotate its camera, run, crouch and leap over obstacles. Since Blacklist intended to continue the "aggressive stealth" of Conviction while retaining the traditional stealth features of the older games, it combines action and stealth, and allows players to use different approaches and methods to complete objectives and defeat enemies. Players can complete levels without being noticed by any enemy by methods such as taking cover or scaling ledges. If the player chooses to kill enemies, other enemies are alerted when they see their companions' dead bodies. To avoid this, players can hide corpses. Fisher can also create a strategically advantageous dark environment by destroying nearby lights, and is equipped with customizable night-vision and sonar goggles to detect enemies in darkness and see through walls. He also has the Tri-Rotor, a compact surveillance drone which can spy on enemies, create distractions, give electric shocks, and self-destruct to kill enemies.
Players can play a more aggressive run-and-gun game by using gadgets and weapons to eliminate enemies. They can interact with environmental objects, such as ledges and zip-lines, to navigate levels. Conviction's mark-and-execute system returns in Blacklist, with refinements and additions to allow players to mark several targets. When they attack, they can kill all marked targets instantly. Improvements made the system work more fluidly. A variety of enemies (including soldiers and dogs) are encountered in the game, following the protagonist and alerting their companions. Players have the option to kill them, leave them untouched, or incapacitate them, and the game classifies their choices in one of three categories: Ghost (stealthy play), Panther (stealthy, aggressive play), and Assault (aggressive play). Although the game has interrogation sequences involving questioning (or torturing) targets, it does not feature Conviction's interactive torture scenes. Players can still decide whether to spare their targets or kill them after interrogation,
The Paladin is the game's hub. Between missions, players can interact with crew members on the ship and view the game's objectives. Crew members also offer the protagonist side missions to complete. Before a mission Fisher can deploy the strategic mission interface, allowing players to see enemy positions and plan attacks and routes. Players can also use the interface to access multiplayer modes and missions. When players kill (or avoid) targets and complete objectives, experience points named "Ghost Points" and money are awarded to buy (or improve) weapons, and upgrade the Paladin airship and Sam's suit and equipment; the upgrades improve efficiency in completing missions. Experience gained depends on the difficulty level and how the game is played; the greater the stealth, the greater the reward.[20] According to Ubisoft Toronto, the system, known as "universal economy", was intended to satisfy players; every action has a corresponding reward.
Blacklist has platform-specific features, including voice integration with Xbox 360's Kinect peripheral which allows players to distract enemies before attacking them or to call in an air strike.] In the Wii U version, the Gamepad controller's touchscreen is an interface, accessing gadgets and other features from the protagonist's arm-mounted computer (OPSAT), and incorporating screen and motion controls to highlight enemies with thermal vision when using Killing in Motion. The Wii U version was not shipped with the game's cooperative mode.