The Last of Us™ Part II Remastered GAMEPLAY WALKTHROUGH ( NO COMMENTARY ) | PART 2 | RTX 3070TI

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The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. Wikipedia
Initial release date: June 19, 2020
Release date: June 19, 2020
Platform: PlayStation 4
Series: The Last of Us
Developer: Naughty Dog
Awards: The Game Award for Game of the Year · See more
Nominations: The Game Award for Game of the Year · See more
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The Last of Us Part II is an action-adventure game played from a third-person perspective featuring elements of the survival horror genre.[3][4] The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus.[5] Control intermittently switches between Ellie and Abby;[3] the player also briefly controls Joel in the opening sequence.[6] The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat.[7] The player can break glass objects such as windows to access certain areas or obtain supplies.[8] Some areas are navigated by horse or boat.[5][9]

In combat, the player can use long-range weapons such as rifles and bows,[5][10] and short-range weapons such as pistols and revolvers.[7] The player is able to scavenge limited-use melee weapons such as machetes and hammers,[11] and throw bricks and bottles to distract or attack enemies.[12] Collected items can be used to upgrade weapons at workbenches[13] or craft equipment such as health kits, Molotov cocktails, and makeshift silencers.[3] The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types.[14]

Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them.[3] "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[12] In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies.[2] Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight.[15] The player may be impaled by an arrow, which will progressively decrease their health meter and disables Listen Mode until removed when in cover.[16] Player companions, such as Dina, assist in combat by killing enemies or announcing their location.[17] The game introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.[3]




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