Tomb Raider (1996) PC Gameplay Playthrough (No Commentary) Part 13 (Ending)

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Published on ● Video Link: https://www.youtube.com/watch?v=nhiU1B3EqPc



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Lara Croft, daughter of Lord Henshingly Croft, was raised to be an aristocrat from birth. After attending finishing school at the age of 21, Lara's marriage into wealth has seem assured, but on her way home from a skiing trip her chartered plane had crashed deep in the heart of the Himalayas. The only survivor, Lara learned how to depend on her wits to stay alive in hostile conditions a world away from her sheltered upbringing. 2 weeks later, when she walked into the village of Tokakeriby, her experience had a profound effect on her. Unable to stand the claustrophobic suffocating atmosphere of upper-class British society, she realized that she was only truly alive when she was traveling alone. Over the 8 following years she acquired an intimate knowledge of ancient civilizations across the globe. Her family disowned their prodigal daughter, and she turned to writing to fund her trips. Famed for discovering several ancient sites of profound archaeological interest she made a name for herself by publishing travel books and detailed journals of her exploits.

Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). It is the debut entry in the Tomb Raider media franchise. The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artifact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress.

The initial concept was created by Toby Gard, who is credited as Lara's creator and worked as lead artist on the project. Production began in 1994 and took 18 months, with a budget of £440,000. The character of Lara was based on several influences, including Tank Girl, Indiana Jones and Hard Boiled. The 3D grid-based level design, innovative for its time, was inspired by the structure of Egyptian tombs. The music was composed by Nathan McCree, who took inspiration from English classical music. Originally announced in 1995, the title went on to receive extensive press attention and heavy promotion from Eidos Interactive.

Reception of the game was very positive, with praise for its innovative 3D graphics, controls, and gameplay, and it went on to win several industry awards. The game is one of the best-selling video games for the PlayStation, with seven million units sold worldwide, and it remained the best-selling title in the Tomb Raider franchise until the release of the 2013 reboot. Lara Croft herself became a cultural icon, rising to prominence as one of gaming's most recognizable characters. Following the game's success, numerous sequels were released, beginning with Tomb Raider II in 1997. A remake set in a new continuity, Tomb Raider: Anniversary, was developed by Crystal Dynamics and released in 2007.




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Lara
croft
tomb
raider
eidos
coredesign
1996
badass
female
lead
adventure
natla
scion
atlantis
egypt
peru
greece
t-rex



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