Tomb Raider 2 (1997) 12 Barkhang Monastery
Playthrough restraints:
~ All items and Secrets
~ No healing
~ Pistols Only
~ NO DAMAGE!
~ Pacifist where possible (mostly applies to animals)
92% accuracy based on stats screen
As with my TR1 playlist, I feel these restraints are more inline with Lara's character as a Lady of High Standing and Reputation.
Played on Arsunt's tr2main v0.9.0
Original cutscenes, no scanlines.
from the Extra Options folder:
AlphaBlendAdvanced enabled
LightingContrastHigh enabled
ReflectionsHigh enabled
CustomWaterColorDisabled
LoadingScreensDisabled
RemasteredPixEnable (likely only for menu and credit artwork).
BarefootSfxEnable
ViewFogRecommended (not sure if it did much)
UnderwaterMusicMute (none for this level) &
InventoryMusicMute enabled
Wondershare Filmora settings:
audio +5
vibrance 20
saturation 40
brightness 30
contrast 50
highlight 30
shadow -30
white 30
black -10
Notes:
The difficulty of this level depends on if you accidentally shoot the monks or not. They don't have any items to loot, which should give you a clue as to how it was intended to be played. So despite the tougher goons, Barkhang Monastery is a lot of fun and pretty easy.
In addition to my own usual restrictions of pistols, healing, items and secrets etc, I've also focused on keeping all our brothers alive. Towards the end, you'll see them phasing (too many active models at once) - most notable when one of Bartoli's men vanishes in the middle of a fight in the main hall.
If you attempt something similar, just know that targeting is a real problem with all the monks getting in the way, and you have to be careful when to hit the trigger on your pistols.
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