I still love the elaborate tombs in the first game and would recommend it if you only have time to play one, but it was the relative familiarity of many spaces that made Tomb Raider II so special – especially as it was much easier to immerse myself in a game-world when I was younger. As an adult, I’m still impressed by the tight gameplay and thick atmosphere CORE Design achieved by combining that aforementioned sense of peril with blocky facsimiles of reality, unsettling ambience, and perfectly timed music cues. There are some obvious caveats – like how illogical and out of place most puzzles feel in modern locations, and the vehicle sections are an uncontrollable mess – but I’d never say no to another excuse to explore and master Tomb Raider II’s best levels, and fully intend to do so for another 27 years if I can.
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Tomb Raider II Remastered was reviewed on Nintendo Switch using a code provided to gameblur by the publisher. It is also available on PC, Xbox One/Series S|X, and PS4/5.