Tomb Raider III (1998) - Finale 2 RX-Tech Mines
Playthrough restraints:
~ All items and Secrets
~ No healing and no green crystal heals
~ Pistols Only
~ No combat damage, but there is two unavoidable fall damage
~ Pacifist where possible
83% accuracy
~2x save/reload tricks used
As with my TR1 and TR2 playlists, I feel these restraints are more inline with Lara's character as a Lady of High Standing and Reputation.
Getting this game running properly is a right mess. See the first TR3 video description for the details.
Wondershare Filmora settings: (it varies but this is most used)
audio +7
temperature -10
vibrance 30
exposure 10
brightness 100
contrast 60, but it varies
highlight 70
white 100
*some dark areas use an in-game gamma setting of 4 instead of 2
Notes:
~Thankfully no humans apparently slain here, and as an added bonus we have allies with flamethrowers. As far as I'm aware, they don't have any items to loot, which is the deciding factor on whether or not they are actually allies, due to the All Items restraint.
~Once again, fall damage. Lara is quite put out.
~The hypothermia gauge depletes far too fast for the final two swims at the end of the level, so I've resorted to using the save/reload glitch. As far as I'm concerned, with all the lazy programming that went into these games, I put that feature down to the same reasoning - lazy programming, and so feel it is my obligation and reward to use the feature, for putting up with so many unavoidable broken legs.
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