Tomb Raider: Legend Playthrough | Part 16

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Tomb Raider: Legend
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Welcome back to Tomb Raider: Legend! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Tomb Raider: Legend?

Tomb Raider: Legend is an action-adventure video game, the 7th entry in celebration of the 10th anniversary of Tomb Raider franchise.

Published by Eidos Interactive, this is the first game in the series not to be handled by British-based Core Design, developed instead by British-owned U.S. studio Crystal Dynamics.

Follow Lara down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts that unleash unwelcome figures from Lara's mysterious past.

With guns blazing, Lara must use her athletic ability and intellectual wits to explore vast, treacherous tombs, riddled with challenging puzzles and deadly traps. Experience the beginning of the new Legend in the most adrenaline-fueled Tomb Raider adventure ever!

Legend has the longest score of the series.

It took nine months for Crystal Dynamics' in-house composer Troels Brun Folmann to finalize the composing process.

Over three hours of raw material resulted, becoming four and a half hours of in-game music via a process called "micro-scoring", which is the idea of chopping your score down to very small components and triggering them in a way that compliments the game experience, including looping cues and individual accompaniments to cinematic scenes.

All material is produced using software and Folmann's personal soundbanks.

All levels in the game were scored individually. When Folmann began composing the soundtrack much time was spent investigating the native sounds and instruments of the different locations' environments and cultures. He wanted to have a specific musical timbre for every level, so he had to understand the musical influences of each individual part of the game.

During the Tokyo level the player will hear roaring Taiko drums and the Japanese shakuhachi flute, while playing in Bolivia pan flutes are prominent, and Ghana presents a variety of African percussions. Use of Nepalese instruments in the first Tomb Raider film's soundtrack by Graeme Revell also influenced Folmann's music for the Nepal level.

All the cinematics are scored with a symphonic orchestra in a more classical fashion; however, instead of recreating the atmosphere of a real orchestra, Troels employs the use of echoes for the orchestral sounds applied to his rendered software instruments.

Legend 's title track starts off with the iconic Tomb Raider motif composed by Nathan McCree in 1996, played on an ancient middle-eastern ethnic flute known as the duduk. McCree's motif is incorporated frequently throughout the soundtrack. Following is a Celtic female voice, full choir and orchestra and a variety of different percussions.

The main theme female voice sings a Scottish Gaelic traditional folk song named Ailein duinn, mostly known by Capercaillie's lead singer interpretation for the Rob Roy movie.

In 2006, Troels Folmann was awarded a BAFTA in the category 'Best original Score' as well as the GANG award, 'Music of the Year' for his work on Tomb Raider: Legend.

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