Tools and Infrastructure for Large Teams | Unreal Dev Days 2019 | Unreal Engine

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The tools that teams rely on for working with large projects typically evolves reactively, and often doesn't get the up-front engineering time and planning it deserves. In this talk, Lead Programmer Ben Marsh discusses some of the tools and best practices we've developed at Epic for managing source control, operating our build farm, and keeping developers informed about relevant build failures at scale.

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