Top Man Boss Battle Game

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Published on ● Video Link: https://www.youtube.com/watch?v=ahWJkNkTKFY



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Duration: 5:50
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Since I did a Spark Man game, I went ahead and did a Top Man game. This time I made two versions.
The first one is a timed version using the long setting. In this one, both health bars are shortened to the terms of how much time you have till the game ends. The buttons are also bigger in this one to make pressing them to dodge and shoot a bit easier.
The boss version of the Top Man game is set up like my Spark Man game. Both health bars are long, and there is no timer. The buttons are small though, but you should have plenty of time to dodge and attack in this one. The game ends when either character gets destroyed.

I think I've done a nice job with this one. I even managed to make Mega Man be able to fire when jumping in the air (like in my first MegaMan game). While this feature was a bit lacking in the Spark Man game due to animation limits. I was trying to experiment which way I could create these robot master fighting games in WarioWare DIY within the limits, and still have the same feel of an actual MegaMan game.

Although the health bars I made in this game are actually part of the BG. Where in the Spark Man game, they were actual object layers. However the black bars that move down on the health bars when a character is hit is still an object. In both this game and the Spark Man game, I've filled up all the spaces for the objects. Whether its the full health bars as objects, or flags and object swapping of MegaMan getting hurt frames. Since I've used up all animation settings for MegaMan, standing, shooting, jumping, and jump shooting, I had to make a new MegaMan object of his hurt animation sequence.







Tags:
Nintendo
Wii
DS
Wario
WarioWare
DIY
Do
It
Yourself
Showcase
Capcom
MegaMan
RockMan
TopMan
Top
Spin



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