Torchlight 2 - Kage's Engineer Playthrough 6
A Torchlight 2 Blind Playthrough by KageKaze; exploring build, skill, and item possibilities. Comparisons between Torchlight 2, Diablo 3, and Path of Exile will be made. Expect theory crafting as well as some scattered humor.
Levels 19-21
Topics/PoI:
*Restarting the segment, loss of footage
* Possibility 1: Playthough with a different engineer (1:49)
*Elite Difficulty vs Veteran Difficulty (2:16)
*The lack of a zone reset (2:40)
*Gaming the system, rerolling the world (3:10)
*Alternative reroll: Only 6 maps will stay in memory (3:33)
*Video recovery attempts with Bandicam and Bandifix (4:40)
*Boss respawns with the world - item farming possibility (5:55)
*The Zeraphi Ambassador (7:20)
*Torchlight 2 environments compared to D3 and PoE (9:00)
*Learning more about the TL2 story (11:54)
*Quest items not taking up inventory (13:36)
*Various locked chests with different mechanics (14:43)
*Augment weapon leveled up - 25 enemies killed granting life on hit (17:15)
*The most epic fishing hole (17:50)
*Need for low level legendaries/uniques to entice players (18:30)
*Interactive environments - burning the house down (21:42)
*Slaver's Stockade (22:40)
*The non-charge cannoneer build (so far) (24:35)
*Interactive environments - Picking up the lotion (26:30)
*Placing pet on passive for augment weapon leveling (26:45)
*Interactive environments - Using the lotion in the pit (27:13)
*Augment weapon leveled up - 25 enemies again giving life on hit (28:31)
*Phase Beast challenge - Ignite Braziers in Order (30:21)
*Wish list from lessons in Path of Exile (31:11)
*Interesting weapon/armor augments (33:24)
*The Bittersprite - The key to the golden chests (34:59)
*The Emberscratch Mines (35:29)
*The broken detonator (37:47)
*Environmental items, subtle art to improve set design and appeal (38:20)
*Cid approves of explosions (40:32)
*King Pogg (46:15)
*Recycled Boss attacks (46:50)
*Golden chest contents (50:05)
*Apprentice Enchanter Malo - Random in town enchantments (51:20)
*Other uniques I've found - Importance of dropping good low level items (52:57)
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