Torment Tides Of Numenera - First In Game Footage (PC)
Torment Tides Of Numenera - First In Game Footage
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Torment: Tides of Numenera is an upcoming role-playing video game, currently in development by inXile Entertainment for Microsoft Windows, OS X and Linux. It is a spiritual successor of the critically acclaimed 1999 game Planescape: Torment.
The game will take place in Numenera, a fantasy campaign setting authored by Monte Cook. It will use the Unity game engine. Like its predecessor, Torment: Tides of Numenera will be primarily story-driven, giving greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.
Torment: Tides of Numenera will use the Unity engine to pre-render the game's environment and display it from a 2.5D isometric perspective. The tabletop ruleset of Monte Cook's Numenera will be adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment will take place. The player will experience the game from the point of view of the Last Castoff, a human host that was once inhabited by a powerful being, but was suddenly abandoned without memory of prior events.[6]
As with its spiritual predecessor, Planescape: Torment, the gameplay of Torment: Tides of Numenera will place a large emphasis on storytelling, which will unfold through a "rich, personal narrative", and complex character interaction through the familiar dialog tree system. The inXile developer team plans to create a new combat system that would complement the story and better integrate into the main narrative.
The player will be able to select the gender of the protagonist, who will otherwise start the game as a "blank slate", and may develop his or her skills and personality from their interactions with the world. The Numenera setting provides three base character classes: Glaive (warrior), Nano (wizard) and Jack (rogue). These classes can be further customized with a number of descriptors (such as "Tough" or "Mystical") and "foci", which allow the character to excel in a certain role or combat style.
Instead of a classic alignment system acting as a character's ethical and moral compass, Torment: Tides of Numenera will use "Tides" to represent the reactions a person inspires in their peers. Each Tide has a specific color and embodies a number of nuanced concepts that are associated with it. The composition of Tides a character has manipulated the most determines their Legacy, which roughly describes the way they have taken in life. Different Legacies may affect what bonuses and powers certain weapons and relics provide, as well as give a character special abilities and enhance certain skills.
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