Torn Gameplay Video - Cancelled, Never Released 2001 Action Role Playing by Black Isle Studios
Black Isle's Torn was a role-playing video game developed for Windows by Black Isle Studios, announced on March 22, 2001 and cancelled in July of that year.
This is old findings from the original FTP archive of our old games site. This was available for download back then in the FTP in 2001.
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The game was to use a modified version of the SPECIAL role-playing system, which had been implemented in the Fallout series. Developed on various editions of the Lithtech engine, Torn possessed features unseen in previous Black Isle Studios games, such as 3D graphics and real-time camera movement.
In Torn, the player assumed the role of a wanderer, who was cursed to bring misfortune to people and places around it. Under a king's orders, the player undertook quests to clarify a series of conflicting prophecies. Unlike several other Black Isle Studios games, the game was to take place in an original world titled "Torn" instead of a traditional Dungeons & Dragons location.
Developer(s) Black Isle Studios
Publisher(s) Interplay Entertainment
Designer(s) David Maldonado
Engine Lithtech 3.1
Platform(s) Microsoft Windows
Release Cancelled
Genre(s) Role-playing
Mode(s) Single-player, multiplayer
Announced during GDC 2001, Torn was subject to much interest by the press, because the team behind the cult classic Planescape: Torment was revealed to be developing it, and the game itself was to use the much-praised SPECIAL system. According to lead designer David Maldonado, the game had been in development for "about fourteen months" before its announcement.
Torn made a playable showing at E3 2001. Although the preview was an early build of the game with several graphical features disabled, it was generally well received. However, the division director of Black Isle Studios, Feargus Urquhart, later stated that the switch from the LithTech 2.3 engine to the upgraded 3.0 version shortly before the E3 presentation had "significant ramifications", and the amount of changing and recoding necessitated by the switch caused the game's E3 showing to suffer.
In July 2001, after circulation of rumors, Torn was officially cancelled.Following the incident, five members of Black Isle Studios' staff were laid off. The ultimate reason for Torn's cancellation was eventually revealed by Feargus Urquhart:
"I don't know if we ever released an official reason on why [Torn] was canceled, but in a nutshell, the game was canceled because it was not going to be done in time to get Interplay the revenue the company needed to continue operations. That sounds like it was all Interplay's fault, but that's really not the case. The project was not going well and continued to be an ongoing challenge.@
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These are old video files from our original FTP archive, eDome.net, from around 1998-2001. It was a popular gaming destination with news, reviews, articles, online games, servers and FTP file service. Some of the FTP site content survived in backups after the site was closed. So if the file is low resolution or horrible, that's because this is how the file was published & available for download in 1998-2001 era.
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