Tornado early prototype - better crash particles
https://1drv.ms/u/s!AoPEwcmh86n11hXU1...
MOVE ZIP OUT OF MOD folder to get your forcefield and or particles back to normal !!! Basically it can not exist.. To revert things back to normal.
Should only have to put zip in mod folder and load the tornado like a car. Hot hey forcefield and make sure tornado replaces first car you spawn. Then all cars after will be sucked to ref node of the twister. If you get it wrong, you will know because a car will be pulling them to it. It does not turn off when switch cars if on. And it can be a real pain in the ass to turn it off when you dont want to use it since it basically is on all the time. If its off and you tab to another car.. It turns on. I hot key z so that I can press it easily.
Things needing work on tornado.. Pretty much everything. Will it work, yeah but...
always a big butt in there somewhere.
MOVE ZIP OUT OF MOD folder to get your forcefield and or particles back to normal !!! Basically it can not exist..
A little bit of everything. No date on tornado yet. It is just now moving a bit. No way to control it yet. If I find it to be too much bother, I will just set it on a path and tell it to go from here to there. That is what I am leaning towards. It would still suck up everything on the way that was jbeam. I have to adjust the strength too. It should only really pick up cars in the closer proximity. This would be really over doing it. Also need to get the reference nodes on a circular path that is constantly going around in circles. That I can do, just getting to it. At least I am pretty sure I can get that done. Since the magnetic pull goes to reference node. Just having it on the ground, will result in what you see here. Everything spinning close to the ground or on the ground.
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