Tornado - Mod - Beta

Published on ● Video Link: https://www.youtube.com/watch?v=jLctnkxHIsU



BeamNG.drive
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https://1drv.ms/u/s!AoPEwcmh86n1z1iDMCVw7MsQfYKI?e=UEwJJl
-Steer left right to move up down.
-T to start the rotation
-G presses is like tilt on a pinball machine, will jar it from the side to side some
-When you spawn it, hit Control T to see the collisions triangles.
-I prefer to set the triangles just above the ground so that I can steer left and right to lower it and raise it. Maybe some will get lucky and make it by, and others.... Bye.....
-Not final mesh for funnel cloud. This is a bit heavy on the alpha effects.
Have not had time to remake the visible model yet.

It can snag on track objects, it is a mod like a car, so if a car can hit it on a track, the tornado will too...but the tornado will stop spinning.
There are no ground collisions though, that you don't have to worry about.

Also important... It will spawn likely 400 feet too high in the air. Turn on Triangles with Control T, then in edit mode move to desired spot. The lower it is in the ground, the wider the arms that pick up cars. and the higher up the more narrow. Don't let mesh fool you, it is the collision triangles that hit the cars. I would get some practice with triangles on to get a feel for it.

This idea originally started off as a simple mesh spinning in a circle with no collisions. With hidden rivers with particles hidden to be wind. I personally think a few hidden rivers in there to throw people off would be pretty nice.
I can make a video on manipulating rivers to be wind and hiding particles if requested.







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