How to Resize Slides I made... And how not too at 2nd 1/2 of video

Published on ● Video Link: https://www.youtube.com/watch?v=kNrq0gmLZWA



Duration: 3:42
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Sorry, having problems with Win11 recording my mic again. Great mic, just Windows11 problem that has been on going a while for me.

Basically since these models have their own collision mesh made in Blender, that is the only one it will recognize when rescaling. Meaning it needs to be scaled in Blender.
The other method of resizing in game and rebuilding collisions apparently do not work as seen in 2nd half of video when using Blender collisions mesh.

I typically will use the blender collision meshes when poly counts are high in the model and using its high polys for a collision mesh affect performance. Even though this slide is simple looking, it has a pretty good bit of polys to look smooth.

Now Visible Mesh Final works great for fast things you make and do not need a low poly mesh for collisions. I just am not a fan of having to explain the extra steps to tell people, okay, open objects inspector, next go to Visible Mesh Final in the Collisions section, then .... and so on...
Also one is very limited to simply asphalt for a ground model when using visible mesh final. No option to add custom ground models to slides (ice, mud, grass, ext) without having proper collision mesh made. At least that is what I can tell from my experimenting. I am also thinking the visible mesh final will not work on mesh planes. I may be wrong there, I honestly cant remember without testing it to see. I do remember having issues with places and collisions meshes, but that was a while back.

let me know if any more problems.