Jr. Pac-Man M.A.M.E Arcade Session
The gameplay of Jr. Pac-Man is similar to that of its predecessors with a few differences. The maze is now two times the width of the display, and a virtual camera pans left and right along the maze to follow Jr. Pac-Man, sometimes resulting in the ghosts being off-screen. A total of seven mazes appear throughout the game, and unlike previous Pac-Man games, none of the mazes have tunnels that wrap around from one side of the screen to the other. Most mazes also have six energizers instead of four.
As in prior games, bonus items appear in each level, but they are now toys instead of fruit. They appear in the middle of the maze and bounce around for a while, but as a prize encounters dots, it changes them into larger dots that slow Jr. Pac-Man down (but are worth more points). If not eaten beforehand, a prize self-destructs when it encounters a Power Pellet and destroys them both.
There are also a few cosmetic differences: the main character is now Jr. Pac-Man; the orange ghost, called "Clyde" in Pac-Man and "Sue" in Ms. Pac-Man, is now named "Tim"; and the game's graphics and sound have been updated, including a lower-case anti-aliased font for scores and game text.
Jr. Pac-Man was produced by Bally Midway in 1983.
Bally Midway released 96 different machines in our database under this trade name, starting in 1980.
Other machines made by Bally Midway during the time period Jr. Pac-Man was produced include Domino Man, Discs Of Tron, Grand Slam (4 player version), Gold Ball, E2088, Baby Pac-Man, Blue Print, Bump 'n Jump, BurgerTime, and Earth Friend.
Jr. Pac-Man must eat all the dots in a maze in order to advance to the next stage. He's chased by killer ghosts but he can eat them while powered up after eating one of six large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.
The game was first released as a dedicated machine that was similar to the cabinet used for Mappy. Due to declining video game sales in late 1983, however, Midway decided to halt production of the dedicated machines early on and manufacture conversion kits for the game instead.
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