Total Chaos | Hell Ground: Blood Runner | No Failure Run
After a few years, finally managed to find a mapset that works with Total Chaos without having funky ACS having me dodge the wrong way. Well, mostly working. The parts where I have to shoot at buttons to progress is hindered a notch by the fact that I don't have firearms on any of the low tier spawns. I could change that, though it could very easily fall apart if I make guns more common compared to melee weapons. That, and any timed runs. Not as fast as Doomguy, y'see.
I won't be able to do all of Hell Ground as a result, but it doesn't mean that I won't be trying my best for the maps that I can run. Starting off, map02. Bit of a mini-Plutonia, this particular map. Emphasis on the mini, since it's surprisingly short. RNG also rolled a bit less fortunately for me, giving me a nailbat that's not quite as powerful as an axe or sledgehammer would. Still managed a decent run, atleast. Not bad for a mod setup that promotes constantly spawning enemies.
Mods Used:
Voxel Doom: https://www.moddb.com/mods/voxel-doom-ii
Total Chaos: https://www.moddb.com/mods/total-chaos
Total Chaos Doom Replacers: https://www.moddb.com/downloads/tc-d2...
Hell Ground: https://www.doomworld.com/idgames/lev...
DoomRPG Brightmaps: https://forum.zdoom.org/viewtopic.php...
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_...
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php...
Alt Sounds: https://www.moddb.com/addons/doom-alt...
AI Director: https://forum.zdoom.org/viewtopic.php...
Big Doom: https://forum.zdoom.org/viewtopic.php...