Bewildering Windows | H&D: Bertgold | Part 13

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And then get stuck for a dozen minutes because the mapper got a bit too ambitious for cool setpieces that then backfire for game logic. My guess for the reason why there's windows with frames here is because unclevadim wants to do this encounter where a soldier shoots the window right as the player enters the room. Pretty certain there's no enemy in the tower up until I enter the room, too.

But yeah, maybe next time, don't.


Mods Used:
Bertgold: https://hidden-and-dangerous.net/boar...
Personal Sound Addon: Unreleased, due to credits reason, sorry!