Totally Bonkers Distribution. Workers & Resources: Soviet Republic. TBD2 42
Welcome on a journey through various tangents. And some insights in to the game play.
0:00 Introduction
2:40 How workers procreate
5:24 The new brewery
10:20 What it takes to get some action out of the construction mechanic
13:22 Summary of my feelings about the game after 1300 hours
15:52 What the game is about
16:50 How trains behave
18:21 Quite a tangent forms around high speed rail
22:22 Another tangent on the future of aviation
24:30 Brewery update
27:00 Trying to wrap up that tangent of high speed rail and the future of aviation
29:40 Tying it together, what is this place that this tangent relates to?
33:20 Naming the Beer town
36:50 2nd beer review
38:03 Another clue about where we might be
39:58 What you really need in life
44:15 Optimizing pedestrian hospital access
46:40 Sort of of how resource consumption works in industries
48:02 Optimizing a bus route
52:30 What you need to construct roads at a reasonable speed
55:40 How to fail at organized vehicle production
57:40 Logistics setup for the brewery
1:13:10 A train pickle to unpick
1:15:36 A word worse than Squirrel to a non native speaker
1:25:58 More Housing for Sollefteå
1:27:03 **AN ACTUAL COHERENT SUCCINCT EDIFICATORY SUGGESTION**
1:28:13 Auf Deutsch!
1:36:18 2nd Beer review follow up
1:42:02 Optimizing resource flow for the brewers
1:54:43 TUTORIAL: How to build a bridge
2:10:53 Demographics summary
2:11:20 Emigration deconstruction
2:14:20 Pondering's on radiation effect on people
2:15:54 Marxism/Leninism at it’s peak
Title credit: A.R.M UK
Suggestions for what TBD should/could read are always welcome.
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