Touhou 14: Double Dealing Character - Lunatic SakuyaB No Deaths No Bombs

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Published on ● Video Link: https://www.youtube.com/watch?v=CkvvhwjvrGQ



Duration: 33:05
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Good Game

This is by far the hardest Touhou category I've ever succeeded in.
Touhou 14 might not be very well-known as a super difficult game, but it gets ridiculous on lunatic mode.

Every boss is stuffed full with chaotic patterns, which tend to pile up on themselves if they take longer. Most shots have good speedkills which avoid this issue a bit... except ReimuB and SakuyaB.
In a game where LNN survival strategies rely on speedkills that avoid the worst RNG, SakuyaB has to face the worst version of every stage and boss (minus Benben of course). I even time stage 3 midboss card out, because killing it is more dangerous and doesn't pay off well as SakuyaB.
I think this LNN category might bring out the most dodging skill out of all of Touhou categories currently in existence. Using a shot this finnicky and weak, combined with possibly the most chaotic touhou game out there, makes for the ultimate Touhou Dodging challenge.

Quick summary (will probably elaborate more in a separate video or in captions later):
Stages aren't too bad even as the weaker shots, but your routing does need to be on point for the lategame, and stage 5 is full of fun surprises.
S1&S2 are overall simple, but Cirno's a meanie sometimes.
The stage 3 boss is around the difficulty of an average Windows Mainline Touhou Final boss, especially with a shot like SakuyaB where the patterns take twice as long as with the good shots.
Stage 4 boss has an incredibly unpredictable card that I had to invest thousands of attempts in to even develop a somewhat effective route for.
Stage 5 has really strange sections with a lot of RNG clutter, it's generally not gonna kill you but it requires a lot of focus regardless.
Stage 5 boss is the pinnacle of DDC shenanigans, Seija LOVES piling up bullets for weaker shots and it makes her fight really difficult and random.
Stage 6 is relatively normal, but Shinmyoumaru has plenty tricks up her sleeve to kill your runs (iirc I had a run before that was NN to stage 6 but ended up 4-miss thanks to her).

I feel the game was quite nice to me on this attempt, the only pattern that was exceptionally bad (though not very surprising) was the stage 6 boss opener. Luckily, the following pattern proceeded to be very nice.
I'll be playing this game a bit more still, as I will do it on the Touhou World Cup and I need to keep the game warm. :3
That being said, this might just be the best Touhou run I'll ever do, at least when it comes to the achievement itself.

replay: http://replay.lunarcast.net/replay/replay/th14_ud2242.rpy
Twitch highlight (with eyetracker!): https://www.twitch.tv/videos/997781717
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My twitch: http://twitch.tv/Yatsuzume/collections
Twitter: https://twitter.com/yatsuzume
Alternate channel (for the worst of shitposts): https://www.youtube.com/user/Detonexploder

Time stamps:
0:00 Start
0:18 Stage 1
3:57 Stage 2
8:03 Stage 3
12:46 Stage 4
18:35 Stage 5
24:49 Stage 6
32:50 Clear




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Tags:
Touhou
Bullet Hell
Danmaku
zun
touhou project
東方



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Double Dealing Character Statistics For Yatsuzume

At this time, Yatsuzume has 28,780 views for Double Dealing Character spread across 8 videos. His channel uploaded 4 hours worth of Double Dealing Character videos, roughly 4.09% of the content that Yatsuzume has uploaded to YouTube.