Touhou 14.3: Impossible Spell Card - Days 4-6
Shit just got real on this one...
Continuation from Days 1-3
4-1 (00:00)
From this point on, if there is an opportunity, I may as well go ballsy, so...no powerups, in tis case.
4-2 (00:36)
Pretty tricky, though the best bet is to dodge from the lower left/right corner. For a casual player, a powerup may be inevitable here, but then again, I never used one.
4-3 (1:23)
Great wall of butterflies. I guess this is where you put your warp skills to the test here...
4-4 (2:00)
Kunai fun. While a casual player would normally use a powerup here, I don't even need one anyway.
4-5 (2:30)
You have to at least warp in this one. Otherwise, be prepared to be smashed by a giant wall.
4-6 (3:04)
Old school...almost. If you're really concerned, best to warp for safety precautions. Even then, this isn't even easy...even for my part.
4-7 (3:31)
Not hard. When appropriate, warp at the bottom.
5-1 (3:59)
Just do whatever here. It's only a prelude after all. No powerups for me in this one.
5-2 (4:39)
Without the use of a decoy, this is pretty difficult. Really, your best bet is using one to better your chances.
5-3 (5:09)
Just like other cards, warp when appropriate.
5-4 (5:36)
See 5-3. And be a little careful on this one.
5-5 (6:04)
This one's a bitch to clear. Watch where you're navigating, but I used bombs for this one. Although there are alternative ways to beat this, I find this better for my part.
5-6 (6:36)
Not hard. Focus on the red lasers, and as the red lasers pass through you, focus on the blue ones. Rinse and repeat for the win.
5-7 (7:01)
There are two ways to beat this - the lunatic way (which I didn't do because I was impatient at the time) or the cheap method of standing in front of Raiko while abusing nimble fabrics. Either way, your call.
5-8 (7:27)
Be extremely careful here. There's a lot to dodge, and you must be precise in this. Would you deal with slow music notes or fast music notes?
6-1 (8:05)
Land of the tengus. Anyway, casual players may want to use a powerup here, unless you have the balls to cross through a circle of danmaku.
6-2 (8:42)
Ayayayayayayayayaya. Nimble fabrics come in handy here. When Aya snaps a photo of you, use one right away. Really, do it or die.
6-3 (9:14)
See Aya, albeit it's Hatate this time. Should you ever enter the vicinity of her photo zones, use a fabric. You may want to roam around the top areas so Hatate can roam around that area.
6-4 (9:52)
Oh, this. This may be luck-based, so...when the time is right, reach the top areas and use the bombs when necessary. Yes, I used bombs for this one.
6-5 (10:19)
Momiji...bombs are the way to go for this one.
6-6 (10:54)
To be quite honest, I don't even know what the hell I'm doing. I guess...circle around and activate the ghastly lantern when the time is right? Because...that's what I did.
6-7 (11:29)
You can do this the short way or the long way. The short way is by micrododging and shooting in front. Or, do this the long way by fighting from the bottom (albeit a bit safer). Nimble fabrics are best for this.
6-8 (11:55)
At first, I thought this was Illusionary Dominance or whatever...guess not. You'll be fighting unfocused for this one anyway, so if you happen to be too close to Aya - use a fabric immediately.
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