Touhou 14.3: Impossible Spell Card - Days 9-10

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Done with this for good, though I may return for optional objectives somewhere in the future.

9-1 (00:06)
You'll want to use nimble fabrics for this. After each main barrage of danmaku, you'll want to go around the next aimed danmaku (assuming you're at the bottom) and back to your original center position. Repeat process until victory.

9-2 (00:48)
Suwako...bombs are the way to go, but only use them when necessary. Danmaku barrages here aren't that bad.

9-3 (01:31)
Whatever you do, do not touch the boat, as even that would kill you as well. Anyway, you'll want to use your bait doll for this one. Place it at the top-left or top-right corner and simply follow Futo.

9-4 (02:08)
The typical mini-Suika dolls again. Fortunately, destroying any of those dolls will damage her, so capitalize on it whenever possible. Anyway, just like the previous, place it in the top-left or top-right corner to misdirect the dolls' attacks. It may take some time to be adjusted to but it works.

9-5 (03:07)
Oh, god...the explosions. This can be a serious pain in the ass if you don't carry your own bombs. At the point where the red bullets are bound to explode, this is where you bomb. Do it or die.

9-6 (03:42)
There are two ways of clearing this -- through bombs or bait dolls. If you use bombs, you'd have to be really precise when it comes to navigating. If you faced Parsee in Subterranean Animism Stage 2 Lunatic, you'll have some idea on this. If you use bait dolls, just place them in the sides and dodge if necessary.

9-7 (04:36)
To be honest, I really don't know how to describe this one, but bombs are your real friend here...

9-8 (05:23)
Be prepared to micrododge for this one. When on the brink of death, throw in a bomb.

10-1 (06:17)
I don't know...I really don't know the proper way to beating this. The lasers are static, so that's a slight plus, but other than that, this is fairly tricky...but really, be careful with this.

10-2 (06:56)
Miko going nuts with this one. I personally don't find bombs useful for this, so jizos are the way to go. Just micrododge and survive, I guess...

10-3 (08:01)
Oh, this one. Whatever you do, always place bait dolls somewhere in the top. Be prepared to dodge incoming barrages...and if you're lucky enough, you may not even have to dodge anything at all...as seen in the first part of this fight.

10-4 (08:45)
This can be extremely difficult if micrododging isn't your style...because...well, you have to. You'd want to equip a ghostly lantern and a magical mallet as a sub for this. At the point where Remilia unleashes a widespread barrage of knives, activate the lantern. NOW. After that part, it's whatever, but if she unleashes a second widespread barrage of knives...well, good luck.

10-5 (09:36)
This one...it's a puzzle, but let's see...on the first wave, warp to the center, but don't touch Yukari. On the second wave, warp to the right area (where you have room to dodge). On the third wave, warp to the top-right area of Yukari (without touching her). On the fourth wave, run to any corner and warp in front of Yukari when the time is right. Although I forgot about warping to the bottom area, I just ran to the bottom and took a hit instead, but whatever. Repeat the process, and if you're unable to warp anymore...well, good luck.

10-6 (10:38)
Curvy lasers this time. You'd need to have a vivid memory for this. Bait dolls should be placed in the left or right sections of the screen. Really, that's all I have for helpful advice.

10-7 (11:30)
Equip bombs and a jizo as a sub. Don't use bombs just yet -- wait until you survive her first wave. From the second wave and beyond, as she launches her next barrage, use a bomb right away. After that, this stage is a joke.

10-8 (12:10)
Bombs and a doll sub will work here, so all you need to worry about, really, is precise micrododging.

10-9 (13:23)
Whatever you do, do NOT get too close to Remilia or she'll explode herself. If you allow her to do it too many times, it's most likely instant death for you. Anyway, you'll be navigating a lot here...and maybe clipping through her wall bullets. When necessary, bombs can save your life here. Just be careful on this one.

10-10 (14:24)
The finale. Fortunately, I managed to succeed on my first try, given this is a blind run. While this is the very last stage, this...in my opinion, is the easiest of all. Just fire and micrododge and you're all set.







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Touhou 14.3: Impossible Spell Card
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Touhou Project (Video Game Series)
danmaku
bullet hell
lordscalgon
Lord Scalgon
day 9
day 10



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