A clear of stage 4 on lunatic without deaths, bombs, roar breaks or hypers.
This stage is surprisingly not that bad. Though Reimu does have a gigantic advantage here. Her homing can easily take care of all the pre-midboss wisp waves before they can fire more than one shot. This section is waaaaay harder with Marisa.
Stage is mostly about speedkilling things and crowd control. The orb spam that come from the sides will slowly move to the center and down, which is the most dangerous, so you want to avoid that from happening as much as possible.
Timing down the midboss lets you skip a particularity nasty stage section.
All of the boss nons are pretty claustrophobic. You want to mostly stay high and move down with the flow to make dodging easier. They are also static I think.
Spell 1: the grid moves along with the boss movement. You mostly want to switch between two spots while baiting the homing fireballs. You can also circle it entirely, but it can get weird with the boss movement.
Spell 2: circle. This capture is not the cleanest but believe me this works really well lol.
Spell 3: static but the random boss movement influences it. You mostly want to memo a route through it that always works. Move right after the red ring, if you stay on the left there's a 50% chance you'll get walled.
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