Touhou 18 東方虹龍洞 ~ Unconnected Marketeers (Demo) - Lunatic 1cc (No-Miss, No-Bomb, No-Actives)
Demo for the newest Touhou!
This time it seems to be about many different ability cards that you either pick up or buy from a shop between stages.
Kinda like a mix of a shmup and a deckbuilding roguelike.
There are three different kinds of ability cards:
- Active abilities: You activate these with the C key and they have a cooldown before you can use them again (like the hammer that can cancel bullets into money).
- Passive abilities: These abilities are always active and power you up in some way (like increasing your maximum shotpower, or giving you a bigger deathbomb window).
- Equipment abilities: These are abilities that get added to your arsenal, like different kinds of options.
There are over 40 different ability cards in the game. Cards you have bought once can then be equipped at the start of the game.
Speaking of a shop, enemies drop money now! You use money to buy ability cards from the shop at the end of every stage. What the cards are in the shop is random though.
Enemies drop more items the faster you kill them.
Also worth noting that your point item value is the same as your current money count.
(looks like replays skip the shop so you don't get to see it in this video woops)
This game seems really hard. Like in terms of difficulty these first three stages are pretty nuts. Especially the stage 3 boss and midboss. Not quite LoLK level but it's up there. Getting out of stage 1 is actually a challenge.
The high difficulty is probably related to the fact that you're expected to buy upgrades to make the game easier.
Something else that makes this really hard (for the wrong reasons really) is enemy HP and power.
Enemies are -really- tanky, and power is a really huge problem, might be the worst ever actually.
Each death drops your power by a full 1.00 and enemies don't drop much power either. It takes like an entire stage to get one power level back. And the power difference between levels is really huge.
Also this game really suffers from Doremy syndrome of bosses randomly going super low on the screen. Which means the difference between a pattern being extremely hard or completely trivial, which is really not cool.
Some bad bullet visibility as well, like on the stage 3 midboss.
Decided to do this run without using actives, since a lot of actives kinda act like a bomb that cancels bullets.
Passives and equipment are cool though, probably the most fun way to play the game. Kind of in the same way Impossible Spellcard would let you use passives as well.
Used the wolf and doll cards for this run. Wolf increases your shotpower and the doll acts like a option that searches out enemies. From stage 3 on I also get a ghost card that acts like a singular Gradius option.
No cards at all feels pretty uninteresting if you ask me. Also mostly because every enemy and boss has absolutely gross amounts of HP if you don't have the wolf passive equipped. Wolf passive feels like the damage you should normally be doing.
Sanae seems to be easily the best shottype for survival. Her homing is incredibly strong and homing is really useful in this game.
Though maybe Marisa will become the best once people figure out all the proper routes.
The game seems kind of a mess right now because there's a bug with the shop where you can dupe items infinitely for easy counterstop and infinite lives/bombs. But there's no way that isn't going to get fixed in the full game.
...hopefully.
Stage 3 theme is very nice.
Intro: 00:00
Stage 1: 00:33
Stage 2: 03:16
Stage 3: 06:18
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