Touhou 6: The Embodiment of Scarlet Devil | Lunatic Perfect (No Deaths/Bombs, Full Spell) (ReimuB)

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Here's my EoSD LNN!

Nasty category, I didn't experience these levels of frustration in 2hu since my keyboardfart 1MNB in SA.

This is a category that can easily be underestimated until you really start looking into it. The problem with the game is not even necessarily that the bullet patterns are hard, but that all the hard patterns have a lot of randomness to them. And considering LNN is all about survival consistency, randomness on hard patterns is your worst enemy.

Also, this game has its fair share of very hard patterns as well, even if we don't take randomness too much into regard. Most notably the 6 green books on stage 4 before Koakuma, Killing Doll on Sakuya, and Scarlet Meister on Remilia. Outside of these huge killers, there are also cards that aren't too hard but very rng-sensitive. Bury in Lake, Water Elf, Emerald Megalith, Sakuya's nons on stage 5, the Sakuya midboss in stage 6, Young Demon Lord, Vampire Illusion and Scarlet Gensokyo all belong to this. These patterns can jump from being entirely free to giving you RNG that makes you wonder why you're even trying to fight against someone that can manipulate fate at will.

I have lost at least 7 runs to Remilia, I don't know any other final boss that gave me this much pain on LNN. Scarlet Gensokyo is a horrible card for this. Everyone who can do lunatic 1cc can capture it occasionally, but consistently capturing it is ridiculously hard due to how much its difficulty fluctuates depending on RNG. One time it's almost the easiest card she has, another time it's the hardest thing in the game. Scarlet Gensokyo managed to kill me 2 times before, and both of those times were a while ago already, so I'm not a particular fan of that card.

Also, green books on stage 4 are not to be underestimated. Most of the time they're as hard as PDH and sometimes even worse. Luckily I managed to get pretty okay consistency on it but it's a really rough pattern and I'm glad it's only at the midgame.

The RNG made the game quite frustrating at times, but it also caused for fun situations so in the end it all evens out or whatever.


Is this the hardest game to LNN? Maybe. For me it probably was and forever will be. LoLK went a LOT smoother once I got to doing runs, but I do have to note that I always had a lot of feel for LoLK, and I didn't for EoSD. Therefore I don't want to say that one of the two is objectively harder. But what I can definitely point out is that LoLK LNN is not the peerless LNN that lots of people used to make it out to be. EoSD has the same level of brutality, if not more. But these two are most likely by far the hardest ones.

EoSD LNN is different in where its difficulty lies compared to LoLK though. I think EoSD is much more approachable, since only books and maybe KD/Meister really require a very high minimum level of skill. And then for the other patterns you can eventually "luck through" and win anyways. I had my first 1mnb within about a month, whereas with LoLK it took longer I think. In LoLK I feel like a lot of patterns require higher minimum "fundies", things such as the laser fairies on stage 5, the final section on stage 5, some of clownpiece's attacks, doremy's nonspells, and some junko stuff as well.

The only possible co-candidate EoSD and LoLK might get is UFO, but even though that game is infamous for its very hard Lunatic 1cc, I doubt the LNN is really as bad as LoLK/EoSD due to lack of really difficult patterns. The RNG is there, though.

Anyways, my next goal is IN LNN with Scarlet Team so I won't be looking into UFO much for now.




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Twitch highlight (with commentary+chat): https://www.twitch.tv/videos/188979192
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Tags:
Touhou
Bullet Hell
Danmaku
LNN
Lunatic Perfect
No Deaths
No Bombs
Reimu
touhou project
東方
zun
no miss no bomb
STG
Shmup
Shoot em up
bullet hell
NBNR
No-Release
NoBomb
東方天空璋
Comiket
1cc
Lunatic
Lunatic No Deaths
ノーミスノーボムノー解放フルスペカ
ReimuB
All spells captured
Full Spell



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