Touhou SSS: Lunatic 1cc [1st Clear]

Channel:
Subscribers:
644
Published on ● Video Link: https://www.youtube.com/watch?v=pyou_bk5Osw



Duration: 28:16
154 views
5


Well, that did not took too long.
This is a Lunatic clear of Shining Shooting Star With Sanae!


I have to say, compared to other game´s Lunatic modes that I have cleared, this is probably among the easiest ones, on par with the likes of PCB and MoF.

Pattern-wise, this game can certainly look intimidating at first glance. There are a lot of dense patterns in the game after all, and the Final Boss is legitimately tricky at some-heck, at most points. And this is not to say the rest of the game is easy, because it is not...

However, a lot of the difficulty that was there because of these points, gets mitigated HARD just by how many player-friendly mechanics this game has:

1 Pixel Hitbox: Needless to say, this one helps and is the reason of why many of the dense patterns are actually fairly doable.
Long Deathbomb Window: IMO, THE number one reason of why this game is easy to 1cc. Dying with bombs in stock is one of the biggest mistakes you can make when going for a 1cc, and this game´s incredibly long deathbomb window of 20 frames (Thats 1/3 of a second!!!) means you probably will pretty much NEVER die with bombs in stock in this game. Now thats is a HUGE advantage.
The Border gimmick: Red borders give you a damage boost, Green borders protect you from a single hit like in PCB. Both of these aid you in Survival, just in different ways...
The Stage Portions are also filled with these Big Fairies that cancel bullets around them like IN- so long as you kill them fast, (easy enough with a bit of memo) the Stage Portions shouldt be that hard. In fact, they actually help you by cancelling these bullets, not just because you dont have to dodge them anymore, but they also count towards the Border Meter (IDK how it is officially called), making the next border appear faster.

...And then on top of all of this, the game is pretty generous with its resources. You will have to work a bit in getting the stars in the color you want, and also how many of them do you need of each (Personally, after the Lives get to the point where you need 12 Red Stars for the next one, I would just go for the Green ones since an additional bomb will always need just 4 Green Stars). But nothing a bit of routing wont fix. Luckily, its not really a very complex gimmick so you do not NEED to memo exactly where the stars drop or and when to get them or how many or just to route the entire freaking game around them in order to get decent resources, unlike SOME other games (*cough* UFO *cough*).

Overall. Despite the pattern density... this is a fairly tame, relaxing game. It also has got a pretty good OST, really nice and creative spellcards (OK, yeah, a few of them were "stolen", but even most of those were changed a bit), actually quite interesting Stages (The later half, anyway. The first half is not really that good), Sanae as a playable...Truly, all around good points. Really, I would even dare say I may rank this one a bit higher than a couple of the official games, even.

I didnt get to unlock most of the Border exclusive spellcards, but I think thats alright. Its not like I intentionally avoided them, if it was up to me I would try them all, but I have no idea how to get so many borders on most of the stages. And besides, with the amount of resources I cleared with, I think its safe to say that I would have cleared regardless even if I actually faced all of these.

As always, more info about the run itself in the comments.







Tags:
Touhou
Shining Shooting Star
Sanae
Tensei
Rakukun
Lunatic
1cc