Tourian | Morph Downback Zebetite Skip with Normalization
After talking with sniq, I came to this method of normalizing the x subpixel to 0 before performing the downback zeb skip. This removes almost all "rng" of this trick and the only variable is at what height to unmorph. (most lenient seems to be at or below the middle of the zebetite).
(You can check x subpixel at top left.)
Some visual cues where unmorph seems to work:
1) almost anywhere bellow the middle of the zebetite;
2) the junction support-zebetite near the top;
3)at the very top, after getting hit.
Thank you to sniq for all the information and shoutout to Ov that used to do a morph at the bottom.
more info: https://discord.com/channels/98929157894836224/98929157894836224/1061795205830951043
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