TPK 20 - It Actually Feels Like You're in a Junkyard (Patreon)

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Cyberpunk 2077
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Duration: 1:01:29
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On this episode of Total Pebble Knockdown:

* And so, Nathan arrives at 77 hours into Cyberpunk 2077 and Alex has also been playing quite heavily. So, now we get to discuss the game you didn't think we'd play... as much as we actually have. Why was this the game we kept playing? What did CD Projekt Red do right that often gets overshadowed by a disastrous launch and company response? Could this still be known as one of the great RPGs in the future? Should it be? We discuss some missions, story, mechanics and world design to answer those questions.

* Something that was always perplexing to Nathan in D&D has been the relationship between character levels and challenge ratings. For the uninitiated, all of the things you fight in D&D will have a challenge rating (CR) to tell you how easily it will kill you. But how does that measure up against the level and size of your party? Would it just be easier to find an encounter builder online? Well, of course it would, but let's see if Alex can't shed a little light on what challenge ratings are in this Mechanically Speaking.

* Have you ever started playing a game and realize you're spending a lot of time searching through drawers? Well, you are not alone. And this feels like a problem with grind and pacing that needs to be addressed. So, in this Delving Deeper, we look at the design decision to make 6 separate loot spots on a single vehicle (looking at you Generation Zero) and ways this could be mitigated to avoid bogging down a game with tedium.

#TPK

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Tags:
Podcast
Gaming
Video Games
Tabletop
Tabletop Games
RPG
Game Design
Talk Show
GameDev
Tabletop Game Design
Game Mechanics



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Cyberpunk 2077 Statistics For Total Pebble Knockdown (TPK)

There are 361 views in 6 videos for Cyberpunk 2077. There's close to 10 hours worth of content for Cyberpunk 2077 published on his channel, roughly 2.69% of the content that Total Pebble Knockdown (TPK) has uploaded to YouTube.