TPK 28 - Nathan Broderick (Patreon)
On this episode of Total Pebble Knockdown:
* Well, we had a weird one on the last episode, which pretty much sets up the whole premise of this episode. To start things off, we're going to have a Crit Think asking if games can be so bad they are good? Some examples are given and personal experiences are relayed. Perhaps the whole thing is subjective. But also, Nathan played Kattastik, so...
* Sometimes a bug, flaw, coding error or technical limitation has unexpected consequences. In some cases this leads to features that become iconic to game series and might even spawn a new series altogether. In this week's Delving Deeper (for real this time) we give some examples of games that took their mistakes and made them into features due to their popularity. From speedy aliens to aggro Ghandi to explosive pranksters, we discuss what glorious problems were actually wonderful new mechanics.
7 Glitches That Became Beloved Features - https://www.youtube.com/watch?v=QXlBYDbIubs
15 Gameplay Glitches That Actually Became Features In Video Games - https://www.youtube.com/watch?v=i5mD3-XHLpc
10 Video Game Bugs That Became Features - https://www.youtube.com/watch?v=T1Ex2V_uBh8
* It is inevitable that games will have bugs, but to what level are we willing to overlook them? Can you work around them and should you? On this One More Thing we talk about the bugs that broke us, the ones that became unacceptable and the ones that we just kind of ignore.
0:00 Intro
1:12 Crit Think - Can A Bad Game Be Good?
30:26 Delving Deeper - Mistakes as a Feature
59:50 One More Thing - An Acceptable Level of Bugs
1:24:16 Outro
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