TPK 23 (Patreon)

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Published on ● Video Link: https://www.youtube.com/watch?v=mNR-fsTAdgI



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On this episode of Total Pebble Knockdown:

* Nintendo came under some fire for shutting down their WiiU and 3DS game stores without offering another option to enjoy a ton of classic games once that happens. Besides spawning a clear response from academics and the Video Game History Foundation, this brings up a serious issue about the preservation of video games in the digital age. Also, why can't Nathan find Oni anymore and what are we supposed to do to avoid losing old games to the ether?

Articles on the e-shop closures - https://kotaku.com/nintendo-wii-u-3ds-classic-games-mario-zelda-eshop-shop-1848544931 https://www.ign.com/articles/nintendo-3ds-wii-eshop-discontinued

The VGHF response on Twitter - https://twitter.com/gamehistoryorg

The difficulty of video game preservation - https://www.washingtonpost.com/video-games/2022/01/12/video-game-preservation-emulation/

* Now that he's played Lost Ark for around 80 hours, Alex wanted to take the opportunity to explain what makes it different than other MMORPGs. Or rather, what makes it very similar. Is this the kind of game that would appeal to Nathan or does it involve other people? Do we ride a ladybug? Do we one of the million chosen ones? Let's discuss the new hotness that has hit American shores.

* Whether you play survival games, RPGs, adventure games or even Dungeons and Dragons, you may have encountered a problem with carrying capacity. Recently, Nathan encountered one of the more egregious cases he has ever seen with Windbound, having to start engaging with inventory management before even building a boat. So, how do you factor weight and space into a game's mechanics without it overwhelming the game? And, do we even want to have inventory limits in the first place?

#TPK

0:00 Intro
1:00 Weekly Muse - Nintendo Removing Games from Sale
25:12 GYDTWP - Lost Ark
53:10 Mechanically Speaking - Practical Carrying Capacity
1:18:05 Outro

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