TPS Multiplayer shooter with cover system v2.0 (ue4 project)
Product link:
https://www.unrealengine.com/marketplace/en-US/product/multiplayer-shooter-with-cover-system
Animations by striker_gt
UPDATE v2.0 :
-set more precision & dynamic cover system
-set new left/right hand IK for weapons
-added extra movement sounds
-set smoother camera transitions
-added better walk blend space
-set aim up leaning in cover
-added run blend space
-added 2 new weapons
-added a cover title
-fixed glitching
-fixed anims issues
-added reload warn
-set advanced crosshair
-cleaner blueprint codes
-added footstep sounds
-set more realistic reloading
Functions run on the server only,fits for multiplayer
Weapon switch:
Primary and secondary
Base weapon/child bp :
-weapon stats like:damage,fire rate,reload time,accracy,recoil,firing mods,image
Firing modes:
-single,auto,burst
Projectile:
-can hit any objects
Aiming down sights:
-smooth FOV zooming
Die/respawn:
-player dies if shot causes 0 or less health
Damage/health regen :
-advanced damage,depends on hit bone
-after 10 secs starts health regen
-hit player get hit indicator on his screen
-critical hit chance,depends on weapons crit chance %
Reload:
-weapons uses magazine/ammo pool
-player reloads it/counts how much left
Effects,particle,sound:
-plays effect when firing, projectile flash, bullet hole
Recoil:
-every shot moves pitch up
Bullet spread:
-random bullet landing
-when aiming spread is less
Floating damage:
-floating damage number next to the hit enemy
-headshot icon when hitting the head
-critical numbers with red
Cover:
-firing behind cover
-can take cover at any objects what has collision b using only linetraces (no boxes needed)
-linetrace hits end of the cover object/wall high an low cover too