TPS Multiplayer shooter with cover system v3.0 (ue4 project)

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Published on ● Video Link: https://www.youtube.com/watch?v=QB060pJ8zlM



Duration: 3:04
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Playable Demo v3.0: https://drive.google.com/file/d/1_PD4q1NCIYfZDGZvp33K0orWHxu-YLA8/view?usp=sharing

Product link on ue4 marketplace:
https://www.unrealengine.com/marketplace/en-US/product/multiplayer-shooter-with-cover-system

Functions run on the server only, fit for multiplayer

Animations by striker_gt

UPDATE v3.0 :

Added:
-new leaning functions and animations at end of the cover (no blind shooting anymore)
-crouch stance out of cover
-adjusted camera movement
-smoother animation transitions
-shotgun weapon
-sniper weapon
-extra sounds
-zooming with a sniper rifle
-picking up and dropping weapons
-replication and gameplay optimization
Updated training map
Fixed some bugs

Weapon switch:
Primary and secondary

Base weapon/child bp :
-weapon stats like:damage,fire rate,reload time,accuracy,recoil,firing mods,image

Firing modes:
-single,auto,burst

Projectile:
-can hit any objects

Aiming down sights:
-smooth FOV zooming

Die/respawn:
-player dies if the shot causes 0 or less health

Damage/health regen :
-advanced damage, depends on hit bone
-after 10 secs starts health regen
-hit player gets a hit indicator on his screen
-critical hit chance, depends on the weapons crit chance %

Reload:
-weapons use magazine/ammo pool
-player reloads it/counts how much left

Effects,particle,sound:
-plays effect when firing, projectile flash, bullet hole

Recoil:
-every shot moves pitch up

Bullet spread:
-random bullet landing
-when the aiming spread is less

Floating damage:
-floating damage number next to the hit enemy
-headshot icon when hitting the head
-critical numbers with red

Cover:
-firing behind cover
-can take cover at any objects that has collision by using only line traces (no boxes needed)
-line trace hits end of the cover object/wall high and low cover too