Trailblazer Longplay (C64) [50 FPS]
Developed by Mr. Chip Software and published by Gremlin Graphics in 1986.
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Another game developed by Shaun Southern and Andrew Morris, Trailblazer originally featured on the Commodore 16 before Southern wrote the C64 version. I can't be certain, but I believe that Trailblazer was the first game of it's kind where the player controls an object along a roadway whilst avoiding obstacles.
Southern had a knack for coming up for original concepts that were fun to play and Trailblazer is no exception. The objective is simple; guide the ball along the course whilst avoiding holes in the floor and reacting to the various tiles that change the behaviour of the ball.
The game features 21 different stages, some of which are interspersed by a bonus game where the player must repeat the sequence of moves demonstrated to them.
The game is technically accomplished, showcasing simultaneous, split-screen action that allowed for competitive multiplayer action. The mode that I played was the single player arcade mode where the player has a limited amount of time and jumps with which to complete each course.
Although Mr. Chip released mainly budget titles, Trailblazer launched with a price tag of £9.99. I think it's fair to say that the higher price tag was warranted as there is quite a lot on offer here.
The game is very tough and will take a long time to master. The sheer speed of the game means that you'll make a lot of mistakes, but practice makes perfect. A practice mode with unlimited time and unlimited jumps is available so you can learn the courses, which is a nice touch.
Trailblazer will often frustrate, but will reward players for perseverance.
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